I collect two versions of animated Yamanote-line train. One is the version enclosed in Tokyo transportation scenery (MS version) which is made with no dynamic scenery. The other one is the version newly made with dynamic scenery. In both versions, the train of Yamanote-line is moving from Yurakucho station to Tokyo station. | |||
a | |||
Moving Yamanote-line Scenery | ver 0.1 | ||
Moving Yamanote-line Scenery | ver 0.2 | ||
a |
The stations and rails are the same as Yamanote-line scenery of Tokyo transportation scenery, but a train is different. The train starts to stop at Yurakucho station with door open at zero second in every minute, and depart after 8 seconds passed with increasing speed. After about 30 seconds, the train disappears.
Download GIF animation |
****** IMPORTANT NOTICE ****** Please delete all sceneries except default FS5.1 or 6 sceneries. (Please delete Tokyo MEX and Yamanote-line.) Because moving objects consume many numbers of the objects, this scenery almost reach the limit of the numbers of the objects by only this scenery. If you use it with the other sceneries, then a part of them or all of them will disappear. This file is special. Please read Readme file after unzipped carefully. |
It seems better that you think this scenery is special file only for looking at moving Yamanote-line, not for using in usual flight, with thinking about not affordable to use with the other sceneries. And adding to the phenomenon derived from FS specification of the limit of the number of objects, there is another limit of the number of the objects in a PerspectiveCall routine. It causes that a rear view of Yamanote-line is abnormal except stopping at the station. |
How to distinguish versions
Please look a property of this bgl file by clicking a right button of the mouse. You will find a modified date and size of the file like this.
Tko_tm1.bgl ver0.1 | May 1,1997(modified date) | 80.3KB(file size) |
The stations and rails are the same as Yamanote-line scenery of Tokyo transportation scenery, but a train consists of dynamic scenery. The train starts to stop at Yurakucho station at the beginning, and depart after 8 seconds passed with increasing speed. After about 54 seconds, the train disappears.
Tko_tm2.bgl ver0.2 | Sep. 10,1999(modified date) | 21.8KB(file size) |
Tko_md10.bgl, Yama01_0.bgl, Yama02_0.bgl, Yama03_0.bgl, Yama04_0.bgl and the other texture files |
Making of Tokyo Highway I introduce you a brief description of the road work.
Display limit of a scenery
Dynamic scenery Tips |
Tko_tm1.bgl
(with no dynamic scenery) disappears, because there are too many numbers of objects. If you use the other dynamic scenery together, sometimes the scenery Tko_tm2.bgl
(with dynamic scenery) disappears, because of the characteristics of dynamic scenery. Please look at HERE and HERE in detail. And, don't put in Tko_tm1.bgl / Tko_tm2.bgl files together. If you do that, it doesn't work.Download |
This scenery is FREE ware, but it is very appreciate if you give me a donation using this page. |
Whether you give a donation or not, the function of this scenery is not affected. There is no limit to the function of this scenery. |
And donation not for my scenery software but for my web site is also appreciated very much. |