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Animated Yamanote line in this page is designed for FS98.
Animated Yamanote line for FS2000 is included in Tokyo transportation scenery.







Animated Yamanote line train scenery ver 0.2
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Japanese version

I collect two versions of animated Yamanote-line train. One is the version enclosed in Tokyo transportation scenery (MS version) which is made with no dynamic scenery. The other one is the version newly made with dynamic scenery. In both versions, the train of Yamanote-line is moving from Yurakucho station to Tokyo station.
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Moving Yamanote-line Scenery ver 0.1
Moving Yamanote-line Scenery ver 0.2new
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Moving Yamanote-line Scenery ver 0.1

Yamanote-line is moving. This is a scenery of Tokyo and Yurakucho stations in the center of Tokyo, the rail between these stations, and one train of Yamanote-line with 11 cars departing Yurakucho station. This version is made with no dynamic scenery, for FS5.1, FS95, and FS98.

The stations and rails are the same as Yamanote-line scenery of Tokyo transportation scenery, but a train is different. The train starts to stop at Yurakucho station with door open at zero second in every minute, and depart after 8 seconds passed with increasing speed. After about 30 seconds, the train disappears.

Download GIF animation

Train of Yamanote-line CCW direction just departing from Yurakucho station.


Stopping at Yurakucho station with door opened.


Going to Tokyo station after leaving Yurakucho.


Yurakucho station in the midnight on holiday. (It's no commute hell, therefore it's holiday !)
The last train, isn't it ?

****** IMPORTANT NOTICE ******
Please delete all sceneries except default FS5.1 or 6 sceneries. (Please delete Tokyo MEX and Yamanote-line.) Because moving objects consume many numbers of the objects, this scenery almost reach the limit of the numbers of the objects by only this scenery. If you use it with the other sceneries, then a part of them or all of them will disappear. This file is special. Please read Readme file after unzipped carefully.
It seems better that you think this scenery is special file only for looking at moving Yamanote-line, not for using in usual flight, with thinking about not affordable to use with the other sceneries. And adding to the phenomenon derived from FS specification of the limit of the number of objects, there is another limit of the number of the objects in a PerspectiveCall routine. It causes that a rear view of Yamanote-line is abnormal except stopping at the station.


How to distinguish versions
Please look a property of this bgl file by clicking a right button of the mouse. You will find a modified date and size of the file like this.

Tko_tm1.bgl ver0.1May 1,1997(modified date)80.3KB(file size)


Moving Yamanote-line Scenery ver 0.2

The location of this scenery is just the same as ver 0.1. This is a scenery of Tokyo and Yurakucho stations, the rail between these stations, and one train of Yamanote-line with 11 cars departing Yurakucho station. This version is made with dynamic scenery, for FS98 only. I recommend to see this dynamic scenery version in 3D mode ( Alt + Enter ) with 3D video card. Because perspective relationship between dynamic scenery and conventional scenery is not maintained, I don't make the scene of stopped Yamanote-line with door open which I made at ver 0.1.

The stations and rails are the same as Yamanote-line scenery of Tokyo transportation scenery, but a train consists of dynamic scenery. The train starts to stop at Yurakucho station at the beginning, and depart after 8 seconds passed with increasing speed. After about 54 seconds, the train disappears.


Train of Yamanote-line CCW direction departed from Yurakucho station.


Yamanote-line in the night going to Tokyo station.

How to distinguish versions
Please look a property of this bgl file by clicking a right button of the mouse. You will find a modified date and size of the file like this.
Tko_tm2.bgl ver0.2Sep. 10,1999(modified date)21.8KB(file size)

Further, following files enclosed.
Tko_md10.bgl, Yama01_0.bgl, Yama02_0.bgl, Yama03_0.bgl, Yama04_0.bgl
and the other texture files


Making of Tokyo Highway
I introduce you a brief description of the road work.

Display limit of a scenery
I write about the limit of the number of objects etc. in a Flight Simulator scenery.

Dynamic scenery Tips
I write about the miscellaneous impression on making dynamic scenery.



Link


Scenery FAQ
If you use the other scenery together, sometimes the scenery Tko_tm1.bgl (with no dynamic scenery) disappears, because there are too many numbers of objects. If you use the other dynamic scenery together, sometimes the scenery Tko_tm2.bgl (with dynamic scenery) disappears, because of the characteristics of dynamic scenery. Please look at HERE and HERE in detail. And, don't put in Tko_tm1.bgl / Tko_tm2.bgl files together. If you do that, it doesn't work.


Download
This scenery is FREE ware, but it is very appreciate if you give me a donation using this page.
Whether you give a donation or not, the function of this scenery is not affected. There is no limit to the function of this scenery.
And donation not for my scenery software but for my web site is also appreciated very much.


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