Cashfiesta.com


Tokyo transportation scenery (Tokyo MEX & Yamanote-line)

Japanese version

First, there are three versions of the scenery for Tokyo vicinity area for FS5.1/95/98. The characteristics of them is shown in following ways.
I make highway and rail road on these sceneries. Please pay attention that there are different versions respectively.
kind of scenery
MicroSoft
original scenery
TwilightExpress (LAGO)
Photo-realistic Tokyo scenery
Tokyo Bay Reconstruction
Project scenery
Example
Coordinate
Position of seashore, the number of reclaimed land and position-scale-angle of buildings are different from real one. Furthermore, objects are enlarged nearly doubled in the center of Tokyo. Nearly correct position because it is photo-realistic. Correct position got from a map.
How to get.
Purchase Japan scenery in FS5.1. Already attached as Tokyo scenery in FS6, or Asia scenery in FS98. Purchase Photo-realistic Tokyo scenery by TwilightExpress (in Japan).
It is created by LAGO, LAGO sells it in western countries.
Downloadable in beta version from Mr. Murakami's site.
Good points
Specially in FS6 or FS98, no more fund is needed. We can enjoy it even by low spec computer, because it's relatively light. What a beautiful sight it is ! specially in a distant view. Because it's photo-realistic. 3D objects are beautiful. (e.g. the Tokyo Metropolitan Government Office) The number of 3D objects at Ginza is less than MS original scenery. We can enjoy exact coordinate in the same light condition as the original scenery.
Not so good
Enlarged ! It's a little revolting scene for the person who knows real Tokyo. There are many 3D objects in the center of Tokyo nearly the limit of the number. Have to purchase. It's very heavy at ground texture reading. In suburbs, texture is not so detail compared to 23 wards area. The number of 3D objects at Haneda airport is more than MS original scenery. Hysteresis effect is stronger than original, because the same numbers of object concentrate to real position in the center of Tokyo.
With thinking above, I make following versions.
Sceneries for FS95/98
Tokyo MEX way & Yamanote-line Scenery
(Tokyo transportation scenery)
(MS version) ver 1.1
Tokyo MEX way & Yamanote-line Scenery
(Tokyo transportation scenery)
(TW version) ver 1.1
Tokyo MEX way & Yamanote-line Scenery
(Tokyo transportation scenery)
(MR version) ver 0.5

Yamanote-line is moving ! Animated Train (Yamanote-line) is HERE !



Next, there are three versions of the scenery for Tokyo vicinity area for FS2000. The characteristics of them is shown in following ways.
I make highway and rail road on these sceneries for FS2000 too. Please pay attention that there are different versions respectively.
kind of scenery
MicroSoft
original scenery
TwilightExpress (LAGO)
Photo-realistic Tokyo scenery (for FS98)
TwilightExpress (LAGO)
Tokyo 2000
Example

(from Haneda to the Imperial Palace)
Coordinate
Position of seashore, the number of reclaimed land and position-scale-angle of buildings are different from real one as before. Furthermore, objects are enlarged. Nearly correct position because it is photo-realistic, but not really correct. Nearly the same as of TW98, but not equal. I have to re-make Tokyo MEX and Yamanote-line.
How to get.
Already attached in FS2000. Purchase Photo-realistic Tokyo scenery by TwilightExpress (in Japan).
It is created by LAGO, LAGO sells it in western countries.
Purchase Tokyo 2000 by TwilightExpress (in Japan). LAGO will sell it in western countries maybe.
Good points
No more fund is needed to purchase. High reality in mountain area because of Terrain scenery system (no change in the center of Tokyo). What a beautiful sight it is ! specially in a distant view. Because it's photo-realistic. 3D objects are beautiful. (e.g. the Tokyo Metropolitan Government Office) More beautiful 3D objects. Night view is excellent. High resolution in Western Tokyo area including Machida. This is beyond the resolution in the center of Tokyo !
Not so good
Enlarged ! It's a little revolting scene for the person who knows real Tokyo. Have to purchase. In suburbs, texture is not so detail compared to 23 wards area. The detail ground textures were not shown in the center of Tokyo, but FS2000 LAGO-Tokyo enabler makes it possible to be shown ! Have to purchase. The coordinate is different again. Beautiful but heavy.
With thinking above, I make following versions.
Sceneries for FS2000
new Tokyo transportation scenery 2000
(MS version) ver 0.25

new Tokyo transportation scenery 2000
(TW98 version) ver 0.25X

new Tokyo transportation scenery 2000
(TW2K version) ver 0.25X

In Tokyo transportation scenery for FS2000, the cars on Tokyo MEX way and
the train cars in Yamanote-line are designed to be animated both.


Jump to ----> MainPage/ Vacuum tube and Electronic DIY/ FlightSim

©1996-2001 S.Ito. All rights reserved.